|get it it is a brain storm and this is a visual pun and I AM SO SORRY, MY FRIENDS|
Killstring, That Was So Many Bullet Points
But Could You Maybe Use Less?
Okay, Cool. Can We Get Back On Topic?
- Harrowvale itself. We probably don’t need it on the map, as everything takes place here, but it might be useful to describe certain areas, like Slums, or The Chapel
- The Mystery. This is going to come out in other elements, but we should be keeping it in mind.
- The Winking Basilisk. This is gonna be our hub, and provide a source of unobtrusive roleplaying opportunities – if players want to do more RP, this is a good launching point. If they’re more interested in procedural elements, they can use it as a base of operations, and a springboard
- Three fight scenes, one of which is our climax
- Haunted Location w/wraiths & such
- Goblinoid stronghold
- Final confrontation w/zombies or cultists, and our villain
- Exploration and investigation. It’s really more of a theme, but we should have three locations to explore, leading up to the above action sequences, as well as the city itself and its inhabitants
- Character-focused scenes. This should be more of a factor of our characters – if PCs want to interact with them, we’ll get these. And if PCs want to interact with each other, we’ll give them the option. With that in mind, here’s our dramatis personae
- Big Henry – knowledgeable, practical, and a foil for PCs grappling w/identity
- Dreilk the Grim, “shady corner guy” – morally ambiguous, choice/consequence point
- Sister Analise – compassionate, but this close to a crisis of faith
- Corianna, Analise’s sister, and our reluctant villain
Bringing It Together
Ok! Now we've got a concise little map to follow. Sure, there might be other connections, and there's plenty of other things to explore in Harrowvale, but I think this hits our key points nicely.
And that's how you do it!