Friday, June 10, 2016

Killstring's Fight Scene Checklist!

This is a continuation of an idea first put forth here. For access to a printable version of the checklist in Google Docs, go Here. To see a completed version, based on an actual game, go here!

Killstring's Fight Scene Checklist

Hi everybody! I'd planned on writing a post to day about life as a freelancer, and how to be successful in this field. One of the major themes is keeping your promises, and delivering by deadlines. 

As it turns out, I promised to hit a couple quick deadlines yesterday, so today's post should be pretty brief. Ah, stop cheering, I can hear you y'know1.

Anyway, here's the worksheet to go with the last post. This can be incredibly useful if you have an idea in your head, and not much time to prep. Additionally, if you're using a more narative game, many of your answers can be come game mechanics without much work.

Heck, if you're playing Fate, you can treat every answer you jot down as an aspect! Otherwise, brisk notes will do - if it seems like there's not a lot of room to scribble, that's by design - keep it nice and concise.

Anyway, I hope this proves useful - it sure has for me.

From AMC's excellent Into The Badlands. Fight!

A Checklist for you!

High Concept

What is this scene’s Elevator Pitch?

What is this fight about?


Where is the fight taking place?

How can the players interact with the environment? The antagonists?


Who’s participating in this fight?

Is there anyone who isn’t, but happens to be there anyway?


What are the players trying to accomplish?

What are the antagonists trying to accomplish?


What do the players stand to lose?

What do the antagonists stand to lose?


How difficult is this fight supposed to be?

What’s going to make it that way?


What emotion(s) should the fight elicit?

What kind of pace should it have?


What are some key sensory elements?

What tone should it have?

And that's it!

May all your action scenes be delightful

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1 - This moment brought to you by the NSA.